Update Log v 0.156 New features: - Achievements have been added to the game! - New upgrades tied with Achievements. Fixes: - First attempt at trying to reduce unresponsiveness Balancing: - Later stage Metalbuildings have had their costs increased ---------------------------------------- Update Log v 0.154 New features: - Fixes: - Fixed an issue with Energy not being calculated correctly after buying upgrades Balancing: - UI elements: - ---------------------------------------- Update Log v 0.153 New features: - The metalbar to show the stage until prestige now has an upgrade tied to it before it shows. Fixes: - Fixed an issue with not saving the variable that tracks energyusage for researchbuildings. UI elements: - Automated construction progress bar text updated. - Lab is visible from the start of the game now. - ACC bar has better text that is static now. ---------------------------------------- Update Log v 0.152 Fixes: - Stopped NaN% showing up in energyproduction - Attempt has been made to stop the game "ticking" from blinking should you hover over a bar - Total income for energybuildings have been corrected UI elements: - All buildings are color coded for it's resource color - Hovering over a building now shows less invasive graphics if you can buy or not. - Energy and Tech Points have changed places - Energy buildings have a more advanced tooltip - A couple of tooltips have gotten some minor wording changes. ---------------------------------------- Update Log v 0.151 Balancing: - Amount of Railgun launchers is not tied to Planetary extractors anymore UI elements: - hidden the progressbar untill you reach further into the game (it felt too jumpy at the start) - Various minor graphical improvements ---------------------------------------- Update Log v 0.15 New features: - New building Automated Construction Complex: Planetary Extractor - New building Automated Construction Complex: Railgun Launcher - New building Temporal science academy - Lots of new upgrades! - Added an About section! - New progressbar! Going towards the first prestige (NYI) - New bar showing time between automated completions (placeholder position) Fixes: - Railgun launchers cost is now saved as well - Some UI elements disapeared after refreshing, that is no more Balancing: - Moon Drill production increased by 3 times - Decrease cost scaling of railgun launcher - Hydro power plant has an increased cost - Caterpillar-Planetary extractor has increased cost - Asteroid-Planetary extractor has decreased income - Solar sail has increased cost UI elements: - Hovering over resource tabs has a brand new color! - Resource "tick" has a new red color - Max indicator for railguns added - Version numbers have been revised ---------------------------------------- Update Log v 0.014 New features: - Railgun launcher has a upgrade tied to it before being able to build it Fixes: - Railgun launcher has a tooltip Balancing: - Lowered cost of many upgrades - All energy buildings upgrades now multiply income by 2,3,5 times. UI elements: - Visually hidden higher tier buildings to ease the beginner experience - Visually improved the resourse tabs ---------------------------------------- Update Log v 0.013 New features: - Asteroid collectors has a new upgrade "Rare-earth metals" - Railgun launcher has been added! Fixes: - Bobcat upgrade trigger has been fixed to correlate to the correct building - Moon drill production increased - LAB has less caps in it - Fixed tooltip to shovel upgrade Balancing: - Reduced cost of "your first discovery" - Majority of metalbuildings have had their costs and productions adjusted ---------------------------------------- Update Log v 0.012 New features: - New upgrade to help you start seeing upgrades - Shovels has a new upgrade "Digging for gold!!" - Bobcats has a new upgrade "iujnpbaveriyerb" - Caterpillars has a new upgrade "One Caterpillar 6090, or 6090 caterpillars?" - Moon Drills has a new upgrade "Death Melon!" Balancing: - Solar Panels have risen in metal cost - Many buildings have gotten more reasonable costs - Many upgrades have gotten more reasonable costs - Lab and it's upgrades have been tuned slightly - Solar Sail produce more energy - Nuclear power plants produce more energy UI elements: - Metal building tooltips have been changed (again) - Energy building tooptips have been changed (again) ---------------------------------------- Update Log v 0.011 New features: - New Energy building: Geothermal power plant - New upgrades for Geothermal power plant - Tricone Drills now work on the moon! Fixes: - Fixed an issue with energybuilding upgrades not calculating properly Balancing: - Research buildings have adjusted costs - Energy buildings have adjusted costs - Some upgrades have adjusted costs UI elements: - Tooltipcorrections - Metal building tooltips have been changed - Energy building tooptips have been changed ---------------------------------------- Update Log v 0.010 New features: - Added Changelog feature! - Added Upgrades for Reseach buildings - Added Upgrades for Energy buildings - Added version indicator - Added Save indicator Balancing: - Increased the cost of Solar sail - Minor tuning of the Lab - Minor tuning of earlygame buildings UI elements: - Improved energy description - Tooltip fixes - Moved save/load/reset buttons